PLAY

You are the Moderator!
(New to Moderating? Click here for help!)
Choose number your players
Select your number of players, not including yourself, and proceed to name them.
Number of Players:
Name your players
(Optional, unnamed players will be numbered instead)
You have not selected any players yet.
Build your deck
Select which cards you'd like in your deck. The Point Total below helps balance your deck based on card points, try to get as close to zero as possible.
Seer
Alignment: Villager
Points: +7

Target one player every night to look at. The moderator will tell you what you see for their alignment; Werewolf or Villager (Villager includes misc. roles).

Bodyguard
Alignment: Villager
Points: +3

Target one player every night to protect. You cannot protect yourself. Alert the moderator at night who you want to protect.

Hunter
Alignment: Villager
Points: +3

When you die during the day or night, you may target and shoot one player. The time (day/night) that you die is the same time you kill your targeted player.

Mason
Alignment: Villager
Points: +2

You know who the other masons are. The moderator will tell you who the other masons are. You may not speak about being masons to other villagers or the secret society you belong to will kill you the next night (This is up to the moderator).

Mason
Alignment: Villager
Points: +2

You know who the other masons are. The moderator will tell you who the other masons are. You may not speak about being masons to other villagers or the secret society you belong to will kill you the next night (This is up to the moderator).

Mason
Alignment: Villager
Points: +2

You know who the other masons are. The moderator will tell you who the other masons are. You may not speak about being masons to other villagers or the secret society you belong to will kill you the next night (This is up to the moderator).

Apprentice Seer
Alignment: Villager
Points: +4

When the Seer is killed during the day or night, you become the Seer.

Spellcaster
Alignment: Villager
Points: +1

Target one player every night to spellcast. A spellcast player will have to do one of the following: Only speak when addressed, otherwise they cannot talk; Or they must only speak in gibberish or nonsense. You choose what spell to cast.

Witch
Alignment: Villager
Points: +4

You have two powers you can use once each per game. You can save someone who is attacked at night and/or kill one other player at night. You will not know who you saved at night, and players will know that the witch killed someone at night that next morning.

Tough Guy
Alignment: Villager
Points: +3

When you are attacked at night, you will survive for one more day. Moderator will reveal you have been fatally wounded and have only today to live.

Doppelganger
Alignment: Villager
Points: -2

Target one player to copy, and alert the moderator on the first night who you chose. When your target dies, you discover and become that role.

Mayor
Alignment: Villager
Points: +2

When voting for someone to be lynched, your vote counts twice.

Priest
Alignment: Villager
Points: +3

Target one player to protect from all night eliminations. You may only use your holy power once per game.

Village Idiot
Alignment: Villager
Points: +2

You must always vote for someone being lynched during the day.

Pacifist
Alignment: Villager
Points: -1

You must always vote against someone being lynched during the day.

Insomniac
Alignment: Villager
Points: +4

Target one player every night to overhear. You do not sleep well and overhear a neighbor of your choice. The moderator will tell you if there was noise or not at their house.

Beholder
Alignment: Villager
Points: +2

On the first night, the moderator will reveal the Seer to you.

Prince
Alignment: Villager
Points: +3

You cannot be lynched during the day.

Diseased
Alignment: Villager
Points: +3

If you are attacked by werewolves, they do not get to kill the next night.

Martyr
Alignment: Villager
Points: +3

Once per game, you can take the place of someone about to be lynched BEFORE their role is revealed. You will be lynched instead.

Cursed
Alignment: Villager
Points: -3

If you are attacked at night by werewolves, you become part of that team and do not die.

Villager
Alignment: Villager
Points: +1

You are a normal villager, you want to rid the town of werewolves by lynching them during the day.

Villager
Alignment: Villager
Points: +1

You are a normal villager, you want to rid the town of werewolves by lynching them during the day.

Villager
Alignment: Villager
Points: +1

You are a normal villager, you want to rid the town of werewolves by lynching them during the day.

Villager
Alignment: Villager
Points: +1

You are a normal villager, you want to rid the town of werewolves by lynching them during the day.

Villager
Alignment: Villager
Points: +1

You are a normal villager, you want to rid the town of werewolves by lynching them during the day.

Villager
Alignment: Villager
Points: +1

You are a normal villager, you want to rid the town of werewolves by lynching them during the day.

Villager
Alignment: Villager
Points: +1

You are a normal villager, you want to rid the town of werewolves by lynching them during the day.

Villager
Alignment: Villager
Points: +1

You are a normal villager, you want to rid the town of werewolves by lynching them during the day.

Villager
Alignment: Villager
Points: +1

You are a normal villager, you want to rid the town of werewolves by lynching them during the day.

Villager
Alignment: Villager
Points: +1

You are a normal villager, you want to rid the town of werewolves by lynching them during the day.

Villager
Alignment: Villager
Points: +1

You are a normal villager, you want to rid the town of werewolves by lynching them during the day.

Villager
Alignment: Villager
Points: +1

You are a normal villager, you want to rid the town of werewolves by lynching them during the day.

Villager
Alignment: Villager
Points: +1

You are a normal villager, you want to rid the town of werewolves by lynching them during the day.

Villager
Alignment: Villager
Points: +1

You are a normal villager, you want to rid the town of werewolves by lynching them during the day.

Villager
Alignment: Villager
Points: +1

You are a normal villager, you want to rid the town of werewolves by lynching them during the day.

Villager
Alignment: Villager
Points: +1

You are a normal villager, you want to rid the town of werewolves by lynching them during the day.

Villager
Alignment: Villager
Points: +1

You are a normal villager, you want to rid the town of werewolves by lynching them during the day.

Villager
Alignment: Villager
Points: +1

You are a normal villager, you want to rid the town of werewolves by lynching them during the day.

Villager
Alignment: Villager
Points: +1

You are a normal villager, you want to rid the town of werewolves by lynching them during the day.

Villager
Alignment: Villager
Points: +1

You are a normal villager, you want to rid the town of werewolves by lynching them during the day.

Werewolf
Alignment: Werewolf
Points: -6

Target one player every night to kill. All werewolves must agree on the choice(s) and have someone alert the Moderator.

Werewolf
Alignment: Werewolf
Points: -6

Target one player every night to kill. All werewolves must agree on the choice(s) and have someone alert the Moderator.

Werewolf
Alignment: Werewolf
Points: -6

Target one player every night to kill. All werewolves must agree on the choice(s) and have someone alert the Moderator.

Werewolf
Alignment: Werewolf
Points: -6

Target one player every night to kill. All werewolves must agree on the choice(s) and have someone alert the Moderator.

Werewolf
Alignment: Werewolf
Points: -6

Target one player every night to kill. All werewolves must agree on the choice(s) and have someone alert the Moderator.

Werewolf
Alignment: Werewolf
Points: -6

Target one player every night to kill. All werewolves must agree on the choice(s) and have someone alert the Moderator.

Werewolf
Alignment: Werewolf
Points: -6

Target one player every night to kill. All werewolves must agree on the choice(s) and have someone alert the Moderator.

Werewolf
Alignment: Werewolf
Points: -6

Target one player every night to kill. All werewolves must agree on the choice(s) and have someone alert the Moderator.

Werewolf
Alignment: Werewolf
Points: -6

Target one player every night to kill. All werewolves must agree on the choice(s) and have someone alert the Moderator.

Werewolf
Alignment: Werewolf
Points: -6

Target one player every night to kill. All werewolves must agree on the choice(s) and have someone alert the Moderator.

Werewolf
Alignment: Werewolf
Points: -6

Target one player every night to kill. All werewolves must agree on the choice(s) and have someone alert the Moderator.

Werewolf
Alignment: Werewolf
Points: -6

Target one player every night to kill. All werewolves must agree on the choice(s) and have someone alert the Moderator.

Wolf Cub
Alignment: Werewolf
Points: -8

You wake up with the werewolves, but do not get a say in who dies. If you die during the day or night, the other werewolves can kill twice the next night.

Lone Wolf
Alignment: Werewolf
Points: -5

You wake up and kill with the other werewolves, but you only win if you are the last player alive.

Dream Wolf
Alignment: Werewolf
Points: -5

You do not wake up and kill with the other werewolves until one other werewolf has been killed.

Pet Wolf
Alignment: Werewolf
Points: -4

Target one player to be your companion, and alert the moderator on the first night who you chose. When your companion dies, you also die.

Minion
Alignment: Werewolf
Points: -6

You know who the werewolves are, but you do not wake up with them. The moderator will tell you who is a werewolf, and you are on the Werewolf team.

Sorceress
Alignment: Werewolf
Points: -3

Target one player every night to look at. The moderator will tell you if that player is the Seer or not. You do not know who the Werewolves are, and you are on the Werewolf team.

Tanner
Alignment: Misc
Points: -2

You hate your job and your life. You win if you are killed during the day or night.

Hoodlum
Alignment: Misc
Points: 0

Target two players to be your enemies, and alert the moderator on the first night who you chose. You win if your enemies die and you live until the end of the game.

Your Deck:

Point Total: 0
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